
I found some of the latter-game puzzles to be maddeningly difficult-but the clues are there. Your experience with the rest of Broken Age's puzzles may vary. At that point, you should have inferred that the rules have been changed. Because when you reach a point with Shay in which you need Vella's information to solve a puzzle, he actually says "Gee, I would know what to do if I were on my ship." He's not on his spaceship at that point, but Vella is, and that's your clue to start up her adventure at that point if you want to proceed. Now, the funny thing is, had I arbitrarily decided to start in Shay's section, my experience might have been totally different. Finding out that I was basically spinning cycles because I wouldn't be able to solve that puzzle without actually giving up on it, ditching Vella's section and starting all over in Shay's section, I felt pretty well and burned. I spent, let's say, a very long time wandering through every room, meticulously trying to use every item in my inventory with everything else, clicking on everything again, desperate for some shred of information that was not forthcoming.Įventually, I cheated: Double Fine had passed out a walkthrough with the review copies, and I looked at it. One of the final puzzles in Vella's section, again, required information from Shay's half (buried deep, deep, deep in Shay's half, it turned out later). This week, it finally drops Act 2, putting Broken Age back together. Surprising no one, Double Fine ran out of money, and began to sell the first half of the game via Steam Early Access about a year ago.

#Broken age story Pc#
The higher-than-expected funding caused the scope of Broken Age to balloon massively going from a tiny iOS game to a full-on PC and console release starring Elijah Wood and featuring music from the Melbourne Symphony Orchestra. Back in February 2012, game developer Double Fine took a gamble and asked for the then-unheard-of sum of $400,000 via Kickstarter to make a small-scale point-and-click adventure game, something that the company's fans had long begged for but that it felt was financially impossible to fund through traditional means. We've been waiting a long time for this day. Take a look at the video below to see how it is done.Broken Age resurrects all of the key features of classic 1990's adventure games: Gorgeous artwork, a fascinating storyline, funny writing, and puzzles that don't make any freaking sense.
#Broken age story manual#
If you miss and fail to grab a creature, reload your MANUAL SAVE. You must rescue both creatures without missing them once. Once again, lower the Boom Arm to save the creature. Once Shay has congratulated himself, use the yellow arrows to move the ship and locate another creature. When the Arm is above the creature, press the flashing red button to lower it and save the creature.

Press the green button to activate the Boom Arm. Talk to Marek, who will lead Shay over to a terminal that is used to save the helpless creatures. You will need this in case you make a mistake with the mini-game that you're about to do in the next room. Once the ship has travelled to the Talon Nebula, make a MANUAL SAVE.

Use Grabbin' Gary on the Tapestry (15) that is directly underneath the Space Weaver. Before doing anything else, climb down the ladder that is by Shay's feet.
